5e hold person
5e hold person
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5e hold person is a 5th level enchantment spell that allows you to magically paralyze a humanoid for up to 1 minute. The target becomes paralyzed and can’t move or speak.

The spell 5e hold person can be cast as action and requires concentration. The target must be within 60 feet of you, and it must see you or have some way of knowing that you are the caster.

The 5th level hold person enchantment spell is one of the most powerful spells in the game. It allows you to paralyze a humanoid for up to 1 minute, and it has no saving throw. The only way for a creature to break free from this spell is if someone uses their action to shake them out of it, or if they succeed on a Constitution saving throw when they take damage. let’s discuss the 5e Hold Person spell.

What is 5e Hold Person Spell and How to Use It?

The spell 5e hold person causes one or more humanoid creatures of Medium size or smaller within a range of 60 feet to become paralyzed, frozen in place. The effect is negated on a creature if it succeeds on a Wisdom saving throw.

The spell 5e hold person has a casting time of 1 action and has a range of 60 ft. In order to cast it, the spell requires somatic, verbal, and material components.

When you cast a hold person, you target one humanoid you can see within range. your target must succeed on a Wisdom saving throw or they paralyzed for the duration of 1 minute. At the end of each turn, your target can easily make another Wisdom saving throw. and after success, the whole spell ends on your target.

5e hold person

This spell 5e hold person is an enchantment that forces one or more humanoid creatures within range to make a Wisdom saving throw. On a failed save, the creature is paralyzed for the duration of the spell. At the end of each of its turns, it can repeat its saving throw against this paralysis effect. The spell also ends if one creature succeeds on its saving throw or if you dismiss the spell as an action.

As you know,

5e hold person spell is a spell that is used to paralyze humanoid creatures for a certain duration of 1 minute.

The target of this spell must make a Wisdom saving throw against your spell save DC. If they fail their save, they are paralyzed for the duration of the spell. They can repeat the saving throw at the end of each turn, ending the paralysis on themselves to success.

The humanoid must succeed on a Wisdom saving throw or be paralyzed for the duration. A humanoid who fails this saving throw is not aware of its surroundings and can’t move, speak, or take any actions.

This spell 5e hold person has no effect on undead or constructs. This spell has also no effect on creatures that are immune to being charmed.

Casting 5e Hold Person At High Level

This spell affects a single humanoid that you can see within range. your target must succeed on a Wisdom saving throw or they paralyzed for the duration of 1 minute. At the end of each turn, your target can easily make another Wisdom saving throw. and after success, the whole spell ends on your target.

When a 5e hold person spell is cast at a higher level like above 2nd, you can easily target one additional humanoid for every additional level of the magical spell.

The spell affects any living humanoid that it can see within a range of 60 feet. Creatures with more than 100 hit points are not affected, and those with less than 100 hit points have a disadvantage on the saving throw.

For example,

when you cast 5e hold person spell at the 5th level. you can easily cast on up to four humanoids and all the targets must be within 30ft of each other.

As we discuss, When casting this spell, you can target a total of four humanoids. However, they must be within 30 feet of each other.

So, In order to cast this spell, you must make a successful ranged spell attack against one creature. If the creature is charmed by you or your allies, it will not have any effect on them. It will instead affect any other creature within the range and who is not already under the effects of that ability.

5e hold person

Hold Person Spell Parlyzed Effects

When you cast the spell 5e hold person on any target they affected in this way:

  • The target incapacitated and they cannot speak and move.
  • The target automatically fail his Strength and Dexterity saving throws.
  • Any attack from the spellcaster is a critical hit if the spell caster is within 5 feet of them.

Effects Of 5e Hold Person

Firstly, The target is paralyzed and may be stunned. this spell holds one living creature that you can see within range. your target must succeed on a Wisdom saving throw or they paralyzed for the duration of 1 minute. At the end of each turn, your target can easily make another Wisdom saving throw. and after success, the whole spell ends on your target.

Secondly, If you or an ally that you can see is following up this spell with a Strength or Dexterity saving throw, such as the Thief’s Cunning Action, they have an advantage on the roll.

This is a spell that requires a Strength or Dexterity saving throw. It is also a charm spell, which means it can be resisted with a Wisdom saving throw. This feature is only available if you are proficient in Constitution saving throws.

The 5th edition of Dungeons and Dragons includes the 5e hold person spell. This spell has a casting time of 1 action and requires a melee weapon to cast the spell.

If the caster succeeds on their Spellcasting Ability Check, then they will cast the hold person spell on their target. If their target fails on their Saving Throw, then they will be paralyzed for 1 minute or until they are knocked unconscious, killed, or are removed from the area by an ally. and If this happens, then one of the caster’s allies that is in melee range of them can make as many critical hits as possible against them.

Effects of 5e hold Person Spell

A fighter can easily use an action that arises to gain another action. This is the basic idea behind the maneuver 5e hold person. A fighter can use a bonus action to make a melee attack against a creature they have grappled and then they may also use their action to maintain the grapple.

A rogue’s critical doubles their sneak attack damage. This means that if a rogue scores a critical hit on an attack roll, they do double damage on that hit instead of just doing normal damage for that hit with their weapon.

Wrapping Up

I hope you will enjoy this blog and quickly understand What is 5e hold person spell and how you can use it against your target. we will also discuss the powerful effects of this spell that will allow you to give a critical hit against your target.

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